Resident Evil 4 developed on PS5 outperforms Xbox Series X

Resident Evil 4 developed on PS5 outperforms Xbox Series X

Here’s a very detailed video review of the new Resident Evil 4 demo, where the Xbox Series X | S PlayStation 5 and PC. Credit to the YouTube channel ElAnalistaDeBits.

Obviously the PC version is a special case, much superior in image quality, resolution and above all in performance, but it always depends on each player’s hardware.

On console, things are a little different, with a number of differences between the three devices seen in the video above.

xbox s

Let’s start with the less powerful device, the Xbox Series S. Here the absence of ray tracing stands out, which is clear and the lower resolution, which is 1440p in Resolution mode and 1080p in Performance mode.

Even on the Series S, the console clearly cannot achieve optimal performance in its resolution mode, sometimes dropping below 40fps, and at no point in the video can it reach the 50fps bar. The image quality is also low, not only because of the resolution, but also because of the lack of element detail and even the lack of other elements. In performance mode there is an improvement, it manages to hit 60fps most of the time, but there are obvious dips at times.

Xbox Series X vs. PlayStation 5

On the most powerful devices, Xbox Series X and PlayStation 5, there is parity in terms of resolution. In resolution mode both the Series X and PS5 are at 2160p, in performance mode things are equivalent too, with a dynamic resolution of 2160p.

But the parity between the Series X and PS5 ends when it comes to performance, and here Sony’s console has a good advantage over Microsoft’s device.

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The PS5’s advantage over the Series X oscillates between 5/10fps, in both resolution modes, with or without ray tracing. While none of them manage a locked 60fps, the Microsoft machine clearly has more frame drops, and they’re more frequent too.

In performance mode with ray tracing, the PS5 again outperforms the Series X. The PS5 manages to be more consistent in maintaining 60fps, although dips are evident on both devices, but then again, Microsoft’s device suffers from more framerates. It is also more frequent.

Finally, in performance mode without ray tracing, the PS5 manages a nearly locked 60fps, with some minor dips. As for the Xbox Series X, it’s clearly once again having more trouble maintaining 60fps.

Granted, it’s just a beta of the Resident Evil 4 remake, but will the final remake still outperform the PlayStation 5 over the Xbox Series X?

By Chris Skeldon

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