GTA: The Trilogy – The Definitive Edition has a disastrous release

GTA: The Trilogy – The Definitive Edition has a disastrous release

It is often said that “whoever wants everything, loses everything,” and Rockstar Games seems to struggle with that. On November 11, Rockstar Games decided to re-release the Grand Theft Auto III triology, which includes the original title and the Vice City and San Andreas expansions, at a time celebrating 20 years since the original release, but this version is a far cry from the success that many had hoped.

The big change in this re-release is the adaptation of the original games with a new graphics engine, Unreal Engine, which despite being an exceptional graphics engine and being used in many reference titles, ended up making this change real nonsense. The game’s graphic flaws are colossal, along with a significant drop in the soundtrack, the inability to use our own music, and a reduced number of cheats available.

As if that wasn’t enough, Rockstar Games, upon receiving a lot of negative feedback, chose to deactivate their launcher, preventing players from playing any publisher’s game (such as GTA V, Red Dead Redemption II, etc.). It lasted 3 days, with access to the game library restored, but still without GTA: The Trilogy – The Definitive Edition, something that only happened yesterday, November 15.

As if that wasn’t enough, reviews have been pretty poor, with Metacritic revealing an average score of 61 out of 11 reviews, but in the average user score, GTA: The Trilogy stands out, on the downside, with an average Scores of 0.8, based on a total of 2,672 reviews, having a mean score of 0.5. Will Rockstar Games be able to recover from the bad image created by this unnecessary release? Only time will prove it.

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By Chris Skeldon

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