Company of Heroes 3 video explaining the campaign map: Hu3br

Company of Heroes 3 video explaining the campaign map: Hu3br

From time to time I see someone asking about the Company of Heroes 3 campaign and its new dynamic map and I haven’t had the chance Play Wild Alpha in July. This obviously also crossed the mind of Relic Entertainment, who this week released a new development diary on the subject.

Unlike the main campaign of Company of Heroes 2, Company of Heroes 3 uses a strategy layer that is relatively similar to the Total War layer. The concept has already been explored in the Ardennes Assault expansion, and Relic herself stated in the video that she was one of the foundations for building the Company of Heroes 3.

The campaign now allows you to move your troops to capture areas, supply points, logistics or airports. In addition to generating “random” battles outside of traditional missions, you will be a crucial element in the exposure of the Mediterranean. Where both the player and the opponent have access to the same “skills” so to speak. Axis can use air or sea attacks to divert your supply lines and you can use ships to facilitate invasions in certain areas.

According to Relic, the player will be able to specialize in some kind of “combat”, for example, the use of paratroopers. Details of how specialization and its impact are not discussed in the videos.

From what I’ve played in both single player and multiplayer before the alpha, I can see this specialization idea, but it requires the player to have a good understanding of how the logistics system works – and what the major distribution packages supply – as well as strong control and defense of the major airfields in Region.

See also  World of Warcraft reveals the next big expansion called Dragonflight

I don’t hesitate to say that I’m really looking forward to playing the latest version of Company of Heroes 3, which still doesn’t have a release date after “2022” in computer. I really hope that Relic’s vision for the campaign will succeed; Most real-time strategy games need this component to break the “similarity”. If not, we’ll end up with another Age of Empires IV on our hands.

By Chris Skeldon

"Coffee trailblazer. Social media ninja. Unapologetic web guru. Friendly music fan. Alcohol fanatic."