The Sonic franchise, which has not adapted well to 3D, is gaining momentum with ‘Frontiers’

The Sonic franchise, which has not adapted well to 3D, is gaining momentum with 'Frontiers'

Sonic remains Sega’s greatest success, and even after 30 years, it has shown its strength with new releases, such as the recent Sonic Frontiers.

But after three iconic and innovative games, in the early 1990s, the franchise began to run into trouble, with difficulties adapting the games fast-paced gameplay to 3D, which arrived with everything in the middle of that decade.

With the difficulties of the Sega Saturn, which launched in 1995 in the USA, against the success of the Sony PlayStation and Nintendo 64, the blue hedgehog games of the late 1990s almost became collectors’ items, since the character games were exclusive to the few equipment. People ever bought.

To recover financially, the Japanese company chose to focus on its most famous franchise, as a way out of the loss.

Since 2001, when Sega began to devote itself exclusively to game development, until the end of 2019, 45 unreleased games starring Sonic have been released.

The calculation does not take into account re-releases and titles published exclusively in Japan. There were, on average, 2.5 games a year. But not everyone gets the attention and care that this important Imtiaz deserves.

The games had different styles, such as classic standard platform, 2D and 3D, mobile games, racing, RPG, sports, action and pinball, among others.

With the arrival of “Sonic Frontiers,” which was released on November 8th, the franchise is set to explore open-world gaming. In the opinion of journalist Pedro Zambarda, the headline could be seen as “Sonic’s Breath of the Wild🇧🇷

source: combo

Image: video frame

** This text does not necessarily reflect the opinion of the UAI portal.

By Chris Skeldon

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